The required physics engine for SSE is listed (and linked) under this mod's. Additional Fixes: hdtPhysicsExtensions.dll+0圎F30: Crash happens because the game might return a null pointer for an object reference, which HDT PE does not check for Solution was to execute the code to release this object reference from HDT, which is executed when the object reference is no longer in the expected cell. )The Oldrim version of KS Hairdos - HDT Physics uses HDT -PE, which does not work at all in SSE. i have tried a bunch of things but i can't manage to get it to work, on Oldrim i had it working perfectly, so i tried to repeat the process as much as possible on my SSE mod list, but for some reason it just doesnt do it. HDT is just part of the name HydrogensaysHDT, used by the original author of both HDT - Physics Extensions (Oldrim only) and HDT -Skinned Mesh Physics (Oldrim and SSE. So i made a post earlier about jiggle physics, but it turns out none of the HDT physics work in my game, and i can't find any way to fix it.
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